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Tuesday, October 13, 2009

Joke Master Role


Purpose
  • Humor is a critical part of communication skills. How effective is constructive criticism without humor? Can you laugh at yourself? Appropriate, well-timed humor adds greatly to the Toastmasters experience.
  • The Toastmaster of the day will call on you as the Joke Master to give a joke. The joke can be a one-liner, a "groaner", or a pleasant short story that leaves the members feeling good. You do not need to find the funniest joke ever told, nor do you need to deliver a joke so perfectly that the members are literally rolling on the floor laughing.
  • It's all about practice. Practice your delivery. Practice the timing. Smile. Plan a pause to accommodate for audience reaction or laughter. Most importantly, have fun with this meeting role!
Before the Meeting
  • Prepare a brief explanation of the role for the benefit of new members and guests.
  • Select suitable material for the joke master session and prepare a short speech. (Time slot: 3 minutes).
  • Practice your joke so you can use your skills in vocal variety and body language to enhance the story and punch line.
  • Ensures that any resources required will be available (eg a flip chart).
  • Choosing the Best Joke
  • Present clean, concise, appropriate jokes
  • Can be joke, anecdote, or personal humorous story
  • Be dramatic: act out the part enthusiastically
  • Have fun!
  • Tie the joke into the meeting's theme
  • Avoid racial, sexist or otherwise offensive jokes. Jokes on religion and politics should also be avoided. As Toastmasters, we need to be aware of the feelings of our fellow members and be sensitive to them. If you are in doubt, get another joke.
During the Meeting
  • Explains the role of the joke master when called upon.
  • From your seat, delivers the prepared material in an amusing way.
After the Meeting
  • Give your Joke (if written) to the Secretary to be placed with the meeting minutes.
Resources
AJokeADay.com
Yahoo!Jokes Directory (http://dir.yahoo.com/Entertainment/Humor/Jokes/)
Humormall.com

Wednesday, October 7, 2009

Competent Leadership Manual

10 Required Projects with an Overview of the Meeting Roles

Project 1: page 9 Listening and Leadership (3 of 4)
Speech Evaluator, Table Topics Speaker, Ah-Counter, Grammarian

Project 2: page 14 Critical Thinking (2 of 3)
Speech Evaluator, Grammarian, General Evaluator

Project 3: page 19 Giving Feedback (3 of 3)
Speech Evaluator, Grammarian, General Evaluator

Project 4: page 24 Time Management (Timer and 1 of 4)
Timer, Toastmaster, Speaker, Grammarian, Topicsmaster

Project 5: page 30 Planning and Implementation (3 of 4)
Speaker, General Evaluator, Toastmaster, Topicsmaster

Project 6: page 35 Organizing/Delegating (1 of 4, to Organize a club...)
Speech Contest, Special Event, Membership Campaign, Public Relations Campaign, Newsletter, Webmaster

Project 7: page 41 Developing Your Facilitation Skills (2 of 4)
Toastmaster, General Evaluator, Topicsmaster, Befriend a Guest

Project 8: page 48 Motivating People (3 of 5, but #1 OR #2 required)
1) Membership Campaign/Contest Chair, 2) Public Relations Campaign Chair, Toastmaster, Speech Evaluator, General Evaluator

Project 9: page 54 Mentoring (1 of 3, to Mentor a…)
New Member, Existing Member, High Performance Leadership Project

Project 10: page 59 Team Building (2 of 2, or 1 of the roles in Project 6)
Toastmaster, General Evaluator

Project Matrix on page 76, this posting compiled by Denise W